starfinder vanguard pdf

View flipping ebook version of Starfinder - Character Operations Manual published by Draconis Ferox on 2021-08-11. . Vanguard Aspects The following are the most commonly adopted vanguard aspects. You can study only one target at a time, and if you use this ability to gain a bonus against a new foe, any previous bonus is lost. Basic Inhibitor You can also deliver a biohack using a physical syringe (fromyour custom microlab) that you can wield in one hand. This used or become inert 24 hours after creation. The OTHERFour-Handed Hacker decipherer gains a +4 circumstance RULES bonus to this check with accessWhen you hack a computer, its a two-front war. An archetype might grant alternate class features This book presents a collection of 10 new archetypes that canat a few of these levels, or at all of them. to Diplomacy checks to change the attitudes of others with entertaining tales. If the weapon already has theFortified wound critical hit effect, it instead gains the severe wound or staggered critical hit effect (your choice). weapon special property, you can cause the ammunition (whatever it may be) to lodge painfully in that creaturesTHEOREMS body. Given your dangerous that even you hesitate. You must have four orCore Rulebook. How Do I Use Item Templates To Make Weapon Fusions? StephensPROJECT MANAGERGabriel WaluconisPUBLISHERErik Mona Paizo Inc. 7120 185th Ave NE, Ste 120 Redmond, WA 98052-05772 paizo.comOVERVIEWCHARACTER OPERATIONS MANUAL 1CHAPTER 3: FEATS 108 This book refers to several other Starfinder products, OVERVIEW yet these additional supplements are not required toCHAPTER 4: EQUIPMENT THEME AND Weapons make use of this book. Vesk with this racial trait can hold This replaces armor savant and fearless, and it modifies natural weapons.26 THEME AND RACECHARACTER OPERATIONS MANUAL 1VESK VENOMs against only one energy type from reactive resistance at OVERVIEW a time. If your ward is a creature, youautomatically succeed at checks to aid another with your wardwhen you are adjacent to them. This aura provides the benefits of your divine protection to creatures of your choice inside the area.Guardian Angel (Su) 18th LevelD If damage reduces you to 0 Hit Points, even if you would die, you can expend 3 Resolve Points to stay alive and conscious with 1 Hit Point. Class Builds. Many half-drow supervision. At 6th level you can attempt a Medicine check You can quickly intuit the connections between things and SPELLSto treat disease, though on a successful check, the target gains often act instinctively on those connections, gaining knowledge OTHERa +4 bonus only to the next saving throw it attempts against the and aptitude without always being able to say how you picked it RULESdisease, and that saving throw must occur within the next hour. new actions enable a wide range of characters to contribute to starship combat scenes in different ways without needing to Most notably, this chapter adds physical shields to the invest heavily in specific skills.Starfinder Roleplaying Game, allowing characters to carry somesmall piece of cover with them, rather than hoping theyll be Regardless of your level of experience with the Starfinderable to find a good vantage point at the corner of a hallway or Roleplaying Game, whether you are a player or a Game Master,behind some wreckage. They also have a climb speed of 25 feet, but only for moving along a wall with handholds at full speed in zero-g. options for a number of days at a time. D Multilevel 2nd, 4th, 6th, 12th, and 18th Levels: You dont Other Entries: If the class grants different features thatdepend on your level, they are listed here. check, you can spend 1 Resolve Point as a reaction to gain a +2 racial bonus to that check. You can use this ability to grab an object or surface and pull yourself to that item or surface as a full action, This replaces upgrade slot. Some weapons also cause specific critical hit effects, which are listed in the weapon tables and described beginning on page 182. breakthrough for this field of study.Breakthrough Alleviate Pain (Ex): As a standard action, you can create and deliver a formula to a living creature to prevent pain andYou can use the following ability when you achieve the nausea. others to use at their convenience. Some ysoki, however, have anatomy level instead of 2. Your mastery of melee combat allows you to make multiple attacks more accurately. Whenwinterborn ryphorian features. RULES 4th: As the 1st-level version, but you can shrink an object upUnderfoot to 10 cubic feet in size weighing up to 100 bulk. Choose either Bluff or (item level 5 or lower). succeed, you enter your opponents space. You must be at least 6th level to choose these vanguard disciplines. When you would be hit by a ranged attack with a weapon that deals kinetic damage, you can spend 1 Entropy Point as a reaction to attempt a Fortitude save (DC = 10 + 1-1/2 the CR or level of the attacker) to take half damage. Theme: This is an appropriate theme for the class build. Below are four examples of ways to build the class. If you are at least 7th Booster: You deliver a coagulant to a living creature, grantinglevel, this effect lasts for 1 hour. D Add the following conditions to the list of those you can remove with the treat condition theorem: cowering, dazed, panicked,Improved Treat Condition (Ex) paralyzed, and stunned. The target takes 17d10 points of damage and is exhausted and stunned for 1 round. Such weapons (instead of just adding their character level, as usual).ysoki have ability score adjustments they use instead of thestandard adjustments of +2 Dexterity, +2 Intelligence, and 2 This replaces cheek pouches.Strength found in the Starfinder Core Rulebook. 1 Minute: Forecast the weather (Core Rulebook 398400) forthe next 48 hours, including the direction it will come from. When a theorem requires an opponent to attempt a skill check, the DC isyou fire a weapon with the injection special property and you have equal to 10 + 1-1/2 your biohacker level + your key ability scoremultiple types of ammunition loaded into the weapon, you choose modifier. D 2nd Level You dont gain the paradigm shift class featureALTERNATE CLASS FEATURES at 2nd level. Once you haveunique or unusual abilities, represented by alternate racial selected an alternate racial trait, this choice cant be changed,traits. is still in effect, the effects of the previous inhibitor end. If the weapon special property, critical hit effect, or weapon fusion requires information provided for your weapon (such as the amount of a bleed critical hit effect), use the value for the weapon you are gaining the effect from. and skill checks. | Basic Fantasy SRD. As an alternative, you can spendallowing you access to 10 minutes or longer processing anew experiences. All of the rules you need to play or run a game of Starfinder. You are immune to the flat-footed condition, and your opponent doesnt gain any bonuses to attack rolls against you from flanking you or attacking you when youre prone. You can use each the effects of the highest stage of a single disease for 24 hours. If you are alreadyMany humans thrive in racially diverse metropolitan areas, and proficient with advanced melee weapons, you instead gainsome individuals are adopted by members of a different species. When the vesk makes aalternate racial traits represent some of these changes. Your entropic strike is a magical one-handed advanced melee weapon with the operative weapon special property that targets EAC (even when dealing bludgeoning damage). this racial trait have a tail that is as effective as a hand at manipulating objects, allowing them to wield and hold up toWarblood three hands worth of weapons and equipment. to an undistorted recording ofD Prerequisites: Computers 1 rank, four or more hands. Under any other circumstance, inhibitors originating from multiple biohackers. FEATS The following feats are most common among half-orcs. This replaces darkvision. THEME AND CHAPTER 5: SPELLS RACE Finally, Chapter 2 presents a number of new archetypesthat explore different ways the archetype rules can be used With the addition of a third spellcasting class, the witchwarper, CLASSESto represent a change in a characters focus. Entropic pool, entropic strike, first vanguard aspect (aspect insight), First vanguard aspect (aspect embodiment), vanguard discipline, Entropic attunement (weapon special property), Entropic attunement (critical hit effect), uncanny agility, Second vanguard aspect (second aspect insight), vanguard discipline, Entropic attunement (reach), vanguard discipline, First vanguard aspect (aspect catalyst), vanguard discipline, Entropic attunement (radius), vanguard discipline, Second vanguard aspect (second aspect embodiment), First vanguard aspect (aspect finale), vanguard discipline, Agent of change, entropic attunement (severe wound). If the creature is under the effect of the bleeding condition when you administer this biohack, that condition ends.Immunology Inhibitor: You introduce a mild hallucinogen into a livingImmunology is the study of how living creatures bodies fight creatures body, making it difficult for the target to move or act.off diseases and other maladies. you from taking critical hit effects. Half-parent, some take after their elven parent, especially those raised elves epitomize the cooperative spirit this style taps into.among elves. If the boosted entropic strike hits, you deal +1d4 damage for every EP expended. The CLASSESlevel. When escaping tight spots, you defy the odds. Up to twice per day, you can roll twice when attempting a Diplomacy check and use theAlways in search of new sensations, you have spent better of the two results.significant time learning about the cultures of thePact Worlds and have gained a breadth of cultural FLASH OF COURAGE (12TH)knowledge, from the composition styles of Verciteether-ballads to quantum-flavored Idaran cuisine or Though you want to have as many new experiencesthe latest textiles in Kalo-Mahoi fashions. Science checks.INJECTION EXPERT (EX) 1st Level THEOREM (EX) 2nd LevelYou are proficient with weapons with the injection weapon special As you gain experience, you devise theories about the wayproperty, as long as the weapon has not gained that weapon the universe works. For gear, I'd recommend Night Plate I for armor. D As a move action, you can expend 1 Resolve Point to teleport, switchingDarkvision places with one ally within 60 feet.Like elves, some half-elves are born with Precise Flanker (Ex) 13th Leveldarkvision with a range of 60 feet. They do not have a class graft,of Culture checks to recall knowledge about but they are equipped with light armorthe aristocracy, wealthy and powerful (item level 6 or lower), one small arm (itemfamilies, prominent personalities, and level 6 or lower), and a basic melee weaponetiquette by 5. I would take a small arm, like a Handcannon, and a melee weapon. While you have no Entropy Points, you can spend 1 Resolve Point as a move action to gain 1 EP (2 EP at 10th level). At 17thuse a ranged injection weapon to deliver a biohack to a willing level, you instead reduce it by 15.ally you have attuned your custom microlab to as a standard A creature can be affected by only one of your basic inhibitorsaction without making an attack roll, as long as theyre within at a time, though it could be under the effects of multiple basicyour custom microlabs range. As a reaction, you can spend 1 Entropy Point to exclude one or two allies from an area of effect you create with a weapon, spell, feat, or class feature. An Akitonian kasatha sheathe as many weapons as you have limbs, using the samehas +2 Dexterity, +2 Wisdom, and 2 Constitution. take no penalty to Disguise checks when attempting toCunning appear human or Medium in size. Proficiencies Weapons Basic melee weapons, advanced melee weapons, and small arms. it provokes attacks of opportunity from you and allies who flank it with you.Half-Ryphorian Share Training (Ex) 17th LevelElves and ryphorians mix on Triaxus.Half-ryphorians can have summerborn or D Select three combat feats you have. level instead. These nomads depended on their wits and charm to survive. Any creature that takes this damage is affected as though by slow (no save) until the damage is healed. At other times, adaptation or skill is a vesks onlyhope for survival in dire circumstances or unfamiliar environments. Any check attempted to identify the wearersDouble Draw (Combat) voice takes a 5 penalty, and such identification can succeed RACE only by relying on speech patterns, distinguishing phrases, CLASSESYour limbs allow you to manipulate multiple weapons. The effect lasts for a number of rounds equal tobiohacks. If you do, you canlaw enforcement agency. If you score a critical hit on a significant enemy, you gain 1 EP. You must also have a minimum ability score of 13 in the ability score associated with the chosen Profession skill. This does notdisease affecting them for 1 hour. Mining ExpertALTERNATE RACIAL TRAITS Dwarves can be skilled at delving for riches, gaining a +2 racial bonus to Physical Science and Profession (miner) checks.The dwarven desire to redefine their existence has led manydwarves to demonstrate new cultural and physical expressions. Others companions. In addition,you, though if it is a class skill once per day when you are affected by afrom the class you take at 1st level, fear effect, as a reaction, you can delay theyou instead gain a +1 bonus to onset of that effect for 1 round. In addition, whenever you succeed at a saving throw to gain the off-target condition until the end of its next turn. When you charge, you can attempt any combat maneuver for which you have the Improved Combat Maneuver feat in place of the normal melee attack. 1th Level Aspect Insight (Ex): You gain Improved Combat Maneuver (bull rush) as a bonus feat and a +2 insight bonus to Culture checks.. 4th Level Aspect Embodiment (Ex): Once per combat, when you move a distance greater than your normal speed in one turn . Or you may have lived in a place where roving gangs EQUIPMENTstrong social safety net to protect and assist you. This replaces stonecunning. You must know theD Constant tinkering allows you to increase the range of ranged field dressing theorem to select this theorem. You can reduce the damage you take from your allies attacks and effects by an amount equal to twice your vanguard level, to a minimum of 0. Many live on Absalom Station orCastrovel, while others have been driven to seek new wonders across thegalaxy. At 7th level, choose one of the following critical hit effects: corrode (1d8 for every 3 vanguard levels you have), knockdown, or staggered. Youmust have the armor savant and natural weapons racial traitsto take this fighting style.Bolster Resilience (Ex) 1st LevelD As a move action, you can grant yourself DR 1/ for a number of rounds equal to your Strength or Constitution modifier (whichever is higher; minimum 1 round). 70 bulk, dimensions are further reduced to a 1-inch cube andD Prerequisites: Scurry (see above), Acrobatics 10 ranks, racial its bulk is reduced to negligible. Aid Another: Instead of gaining a bonus to a skill check, your ally can roll the check twice and use the higher result. The chosen skill is a class not always follow you around and is notskill for you, though if it is a class skill meant to accompany you on adventuresfrom the class you take at 1st level, you or in combat. | 2d20SRD A ysoki with this trait gains 4 racial Hit Points at 1stand limbs of equal length. If you are at least 6th level, when you successfully use Antagonize on a foe, the duration of the penalty the foe takes is 3 rounds longer than usual (though it still ends after the foe attacks you, forces you to attempt a saving throw, or damages you), and the target takes a 2 penalty to attack rolls (in addition to the normal 2 for being off-target). If you take two move actions on the same turn to move your speed each time, you gain 1 EP. If a gained racial trait determines landspeed, the android uses the speed as defined by that racial you with one of the following benefits, chosen when youtrait instead of that of the android. A creature within the area attempting to communicate or gain information using telepathy or limited telepathy, or attempting to cast the spells detect thoughts, mind link, mind probe, telepathic bond,22 THEME AND RACECHARACTER OPERATIONS MANUAL 1telepathic message, or telepathyor abilities that work as those severity), smoke effects, and underwater conditions. Most kasathas value tradition as their peoplescentral stabilizing force. If you must attempt an attack roll D The target gains a +1 enhancement bonus to AC.with a biohack and your attack hits but deals no damage (normally D The target gains a +2 enhancement bonus to skill checks.as a result of damage reduction or an ability such as the vanguards D The target gains a +10-foot enhancement bonus to theirmitigate), the biohack is expended but the target is not affected byit. This does not grant a new saving throw ifYou can use the following ability when you achieve the the effect did not originally allow one.breakthrough for this field of study. converts the users voice into an unrecognizable and obviously THEME AND artificial tone. Select two skillsonce made, this choice cannot be changed. At 9th level, you instead reduce it by 10. At 11th level, you gain the breakthrough forWEAPON SPECIALIZATION (EX) 3rd Level your secondary field of study. Improved Feint, you instead gain a +2 insight bonus to Bluff checks to feint while you are wielding at least two weapons.Nomad Instant Reload (Ex) 9th LevelMany kasathas left Kasath using means of travel other than theIdari. KEY ABILITY SCORE Your Intelligence helps you learn about the sciences, while your Wisdom helps you interpret facts and apply them to real-world situations. Some of these archetypes list prerequisites, which you must meet at the time you would first gain the archetype. Also, when an opponent fails a bull rush, reposition, or trip combat maneuver against such a dwarf by 5 or more, the dwarf can attempt a trip combat maneuver against that opponent as a reaction. Once a vesk has used their venom, they can do so again only after taking a 10-minuteSome vesk have extraordinary lung capacity. gain a +1 morale bonus to Will saving Perception is a class skill for throws against fear effects. | 13th Age SRD You embody energy states that are preserved in ongoing motion, isolated from entropy. If such a do so again until you have taken ahalf-elf fails a Diplomacy check to change 10-minute rest to regain Stamina Points.someones attitude, they can reroll thecheck and take the second result. For athroughout the galaxy. Squares adjacent to your space provide soft cover to allies for a number of rounds equal to your Constitution modifier. D Benefit: As a move action, you can extend your natural reachNanite Upgrade by 10 feet, retaining this benefit until you retract your reach toSpecialized nanites maintain an android body, but they can be normal as another move action. This replaces adaptability. You do not need to meet its prerequisites.

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starfinder vanguard pdf